Overcharge the next fan, then Slow it down so you can jump across. Climb this to find a Force Echo with Databank entry [Zeffo: The Zeffo Villagers #7]. Don’t do it! Use this to reach the platform above and to the left of it to find a Treasure Chest containing Lightsaber Piece [Material Osmiridium]. Dispatch the Stormtrooper here and then approach the Workbench. Climb the vine wall to reach solid ground. Drop down and proceed through the vent we destroyed earlier. At the bottom of the icy slope here, we’ll need to Wall Run between three walls and use a rope at the end to swing across to the neighbouring platform. This is Chest #23. Cross the bridge you arrive at (and wipe out the enemies if they have respawned). Use Force Pull to bring it down. Then, climb on its right side, get under the front cannons and then reach the top of the left armor. Make your way back towards the Windswept Ruins and in the room with the stone column steppingstones, beak down the back wall with Force Push. Close. Stuck on kashyyyk after it tells me to take the tram back to the mantis. Once up, turn to the left and look for a Force-sensitive bridge nearby. Once back on the Mantis and away from the immediate danger, Cal and Cere will have a talk about what to do next. This will take you back up to the room at the top of the slope we just came down. Before you can leave the room, though, you have another Tomb Guardian to defeat. Jump on down, and hitch a ride back down on the Shyyyo Bird--or not, as the Ninth Sister has caught up with you. Climb the vine wall to reach solid ground. save. Use the Force to slow the crusher at the centre of the structure that activates and use it as a platform to reach the ledge above. Upon exiting, you’ll arrive at a Save Point – Ice Caves 3. As soon as you enter the Ice Caves from the Imperial Dig Site, you’ll see a Golden crate ahead. After breaching the door and entering the area, look behind the pillar on the left of the room to find a Force Echo with Databank entry [Zeffo: Project Auger Officer #4]. This will deposit you back in the main room below on the rock bridge just past the Phillak we saw earlier. Go through and find the gold chest in a small nook at the back to get yourself another Stim Canister. I cant get back to the ship on kashyyyk. Loot this for a Stim Canister. From the Save Point, make your way across the next few walls before using Force Pull to grab the rope at the end. When you are back on Kashyyyk, use your new Jedi Flip ability to hop up the next two platforms to reach a Save Point – Origin Tree 2. From the Save Point drop to the ledge below and defeat the Scazz here, three more will show up after you attack the first, so be careful! Return to where the scene ended and continue onto the open door here. Jump down to the creature to help it then, after it’s moved, go up the back to find a crate with the Mantis Paint Job Perihelion. Head on board. There are four Rocket Launcher Troopers around the area, two Scout Troopers, a Storm Trooper Commander and a Scout Trooper Commander. Return to the elevator and take the ice slide to its left. As soon as you regain control, rather than proceeding, instead turn around. It’ll take you to the area where you had the AT-ST boss battle the last time you left Kashyyyk. Sorc Tormo will kidnap you on Zeffo and take you to prison on Ordo Eris, to get out you have to defeat your opponents on Arena; You come back to Kashyyyk to meet Mari and Tarfful. If you need, you can jump to the neighboring vines. At this point we can now return to the Mantis for a scene. ... it adds to the story and adds new challenges by forcing you to take a different route back to the mantis, forcing you to use your new powers. It will take a few tries to get it right as it's a tough curve to hit. Getting Back to Swamp of Sacrifice. Keep moving along this route until you find a door on the left leading inside. Below these is a small platform we can drop to with a Treasure Chest containing Mantis Paint Job [Occultation]. Head back up and climb up into the room above on the right, before continuing however, hop up onto the pipe and make your way across to the platform and head left to find a Force Essence, now go back and drop down to open a Chest that contains the Bounty Hunter Mantis Paint Job. I had to reply the whole board to get back to the mantis. Returning from Tomb of Miktrull After leaving the tomb, you have to go to the left side of the location and run on the walls - you will reach Imperial Headquarters. Swim over and into this. Focus on the Rocket Launcher Troopers first. Kill the pair of Scuzzes on the first platform and then approach the spinning saw blades. Proceed back to the landing area to trigger a scene, and then a boss fight. Upon exiting the elevator from the Tomb of Miktrull, you should see a large plant root in front of you. Turn left from the end of the zipline and return to the locked chest that was next to the seed from earlier. Now that we are back on the ship, plant the Terrarium Seeds that you picked up on Zeffo. As you land, there will be a yellow elevator to your left. Dispatch the pair of Stormtroopers in the room behind it. Once you do, you can fly back to Bogona and enter the tunnel under where you land the Mantis. Upon exiting the elevator from the Tomb of Miktrull, you should see a large plant root in front of you. When you are safe once more, note the Treasure Chest locked by the Scomp device on the right. ... Look for a big mushroom in the back of the area, ... Mantis … I cant get back to the ship on kashyyyk. As with the previous elevator, the obvious enemy here, a Rocket Launcher Trooper in this instance will shoot at you from afar. At the end of the wall, use Force Pull on the rope to reach the metal shelf. Follow the path to get to a bridge that can be Force Pulled and go across. Following the scene, you’ll receive a new Databank entry [Characters: Cere #3]. Alternatively, we can make a brief detour via the breakable wall high up to the right from the base of the stairs to grab the Scomp Device upgrade for BD-1 which will allow us to open a few more doors and Treasure Chests. Take the upper path leading out of the area and use Force Push to knock down the wall. Make your way through the door opposite the lift. report. The AT-ST is fairly well armoured and manoeuvrable but is not too intimidating as far as bosses go. Kashyyyk was a temperate jungle planet orbiting around a single star located in the Mytaranor sector of the Mid Rim, and had a complement of three moons, one of which was orange. Before doing anything with this, step into the elevator opposite to ride it down and unlock a shortcut down to the Imperial Dig Site. Follow the path here, using the walls and wind gusts to Wall Run and jump your way to the next higher up platform. On this page of our Star Wars Jedi Fallen Order game guide we have described all the boxes available on the Kashyyyk planet. From here, make your way down the slope. take the ice slide on the left unless you want to go back down to the main Ice Cave area below. Follow the path from the start of the mission until Call gets to a zip line that has him ending up at a locked door and meditation circle. Head through the door on the right. As you land, you’ll see another yellow lift ahead. Return to where the scene ended and continue onto the open door here. However you decide to approach the boss, once it has taken enough damage, it will be defeated. Question. You can go back the way you came to get to the other path or use the Climbable Wall as a shortcut. On the far side of this, there is a Scomp-locked Treasure Chest we can open for a Lightsaber Piece [Material – Durite].”, Star Wars: Jedi Fallen Order Walkthrough and Guide, Star Wars Jedi: Fallen Order gets free New Journey+ mode and combat challenges, Star Wars Jedi: Fallen Order sets new digital launch sales record for EA Star Wars game, Star Wars Jedi: Fallen Order for PC to mark EA's return to Steam, Star Wars: Jedi Fallen Order arrives November 15 without microtransactions, Collectibles and Other Useful Item Locations. Head to the Galaxy Map and fly to Kashyyyk to continue. Use the wind gusts to disrupt their fire and move around the area quickly to avoid the other enemies until they have been dealt with. This direction is a bad idea. Defeat the Scout Trooper Commander at the top of the room. As soon as you regain control, rather than proceeding, instead turn around. Your destination is Overgrown Pass. save. Open the door here to arrive back at the first Save Point – Ice Caves. If you choose not to and just want to get on with the game, skip down below the grey box to continue. Question. This also counts as a Secret [12/14]. Inside you’ll find a Force Echo with Databank entry [Zeffo: Zeffo Culture #2]. Take the elevator down to grab a chest, then head back up and head down the hall. Can fly back to you, but do n't plug it in rope and then approach spinning! Explode on contact see another yellow lift ahead do drop a small group of 4-5 mines the... Our Star Wars Jedi Fallen Order Quest video get under the front cannons and then to the... Going through the vent we destroyed earlier freeze the next room to a... To burn some roots on the ground which will explode on contact gust up the... 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