Platform(s) The same character design ideas were used for the enemies featured in Warrior Within, who were also meant to appear "fierce and frightening", reflecting their bleak environment. Community Rating. During the journey, his ship is intercepted and destroyed by Shahdee, a servant of the Empress of Time. Yannis MallatBertrand Helias When speaking on the story for the game, Guillemot stated that "Prince of Persia 2" would take on a "darker tone" than its predecessor. [19][20], As such, visual, narrative and gameplay mechanics were changed to meet the complaints. Kaileena is voiced by Italian actress Monica Bellucci and a sound-alike actress (Alicyn Packard). Prince of Persia: The Sands of Time A number of sixty three weapons were often times designed as perishable to maintain variety during combat. Prince of Persia: Warrior Within. The Prince eventually finds his way to the Fortress of Time. During the first encounter with a golem, at the beginning of the Machine Tower, the golem is sometimes invisible making it very hard (but not impossible) to defeat it. The game featured heavy guitar riffs and more music than The Sands of TIme. With Jordan Mechner preoccupied with writing the story and script for The Sands of Time adaptation, he was not involved with the production of Warrior Within. The game was generally well received with the praise being directed towards the newly introduced combat system and the soundtrack. Warrior Within reshapes the consequences of the Prince's actions, creating a narrative plot point that states the Prince is fated to die for tampering with the Sands of Time. Warrior Within's illustrator, Nicholas Bouvier chose to move the sequel away from the Oriental style of The Sands of Time, instead going for a more "fantastic" and "Gothic" style to create a sharper and more aggressive environment for the game. A cut scene in the "Southern Passage" does not occur. Prince of Persia: Revelations was released on December 6, 2005 for and included additional content including four new areas not available in the original release.[30]. Inspired by the gritty aesthetics of games such as Silent Hill , and the angry, combat-focused tone of the incredibly popular recent release God of War , it presents a much darker artistic style and story. Prince of Persia Warrior Within: Good Ending, Gaming's 19 most impractical suits of armor, #5: Shahdee (, Prince of Persia Warrior Within Review Part 3, Prince of Persia: The Shadow and the Flame, Walls of Babylon (Young Dastan Chronicles), The Search for Cyra (Young Dastan Chronicles), https://princeofpersia.fandom.com/wiki/Prince_of_Persia:_Warrior_Within?oldid=31923. There is a "Ghost" glitch during the Prince's first encounter with the. [16], IGN gave the Mobile version 9.6 out of 10, calling it "Gameloft's triumph" and "likely the best game of the year. The Prince eventually succeeds in reaching the Throne Room only to discover that Kaileena is the Empress of Time. He only interacts with Kaileena during cinematics and kills Shahdee early on in the game. In general, GameRankings and Metacritic gave it 91.75% for the mobile version;[58] and 72.33% and 72 out of 100 for the iOS version. [50] Reviewers praised the inclusion and familiar platforming elements of the previous game with mixed feelings of the new combat elements. Critical reviews of Warrior Within ranged from positive to mixed. Series As in the prequel, the level design revolves around navigating treacherous environments with parkour-styled moves. The Dahaka then leaves without attacking the Prince, much to his confusion. Prince of Persia: Warrior Within delayed--by two weeks Ubisoft wisely decides to avoid the jam-packed mid-November game release schedule. He cares only for himself and is overly violent and aggressive. [87][88] In particular, her armor has been criticized for being little more than a "metal thong" that provides no protection for her body. Resident Evil Village Release Date Is May 7, PS4/Xbox One Versions Confirmed. While in Kaileena's embrace The Prince sees a vision of Babylon under attack and Farah taken as a prisoner by an unknown enemy. Prince of Persia: Warrior Within is a platformer centered on exploration and melee combat. Click OK, then File and Save. Aside from bosses, the enemies are sand creatures of varying sizes. The Prince must reach the Island of Time, the place where the Sands of Time were created, to prevent his predetermined death. Composer Stuart Chatwood, Inon Zur. "[72], Detroit Free Press gave the Xbox version four stars, "The prince has gone from an "Aladdin"-style teenager to a grim, angry young adult. The Prince travels to the Island of Time to prevent their creation and alter his fate once again. While attempting to gain what is usually accepted as the last life upgrade (Southern Passage – Past) after reverting from the Sand Wraith, if the Prince chooses to proceed through the Sacrificial Altar instead of backtracking to the Throne Room the way he came, his only path leads him to Southern Passage – Present. Run the game directly from DxWnd. He eventually obtains the Lion Sword, an even more powerful weapon than the previous. The Prince moves to save her and realizes that the Water Sword can damage the seemingly invincible Dahaka. [61] [63] The revamped combat system and better integration of combat sequences into the gameplay were also praised[66][68], although a review of the GameCube version by GameSpy found the combat and platforming in the game "still uninteresting". [71] Warrior Within also contained more content than The Sands of Time, taking anywhere from 15–20 hours to complete. [6][5] Tony Kee stated a tentative release date for the sequel was Christmas of 2004. When the Prince kills Kaileena, the Dahaka appears and absorbs her being into his own. Prince of Persia: Warrior Within extends the Prince’s adventure with an … Kaileena refuses and attacks him. As the wraith, the Prince is able to coexist in a single time with his past self, explaining his past encounters with the Sand Wraith. Share. [78] As the Sand Wraith, when the Dahaka chases the Wraith out of the library, the Prince hopes for the deity's death and calls him a "Bastard". Ubisoft explained that the drastic changes to the character were meant to be a marker of his and the game's maturity, that the being stalked by the Dahaka for seven years led to his darker personality. At this point the ending forks, depending on whether or not the player has found all of the life upgrades and acquired the Water Sword. This can almost always be avoided by doing the Mechanical Tower first. Following Warrior Within, a second sequel and a prequel were made, expanding the Sands of Time story. A port of Warrior Within was done by Pipeworks Software, renamed as Prince of Persia: Revelations, and was released on December 6, 2005 for PlayStation Portable. By Tor Thorsen on October 28, 2004 at 11:11AM PDT During most in-game and cinematic scenes between herself and the Prince, emphasis is placed her upper body. The Prince then forces Kaileena to go into the present by pushing her in a portal. [10] Penny Arcade parodied the Prince in comic form, claiming the once witty, likeable Prince character, turned into a more aggressive Gothic character, making him a "cookie cutter brooding tough guy with zero personality. During production of Warrior Within, producer Yannis Mallat wished to address the minimal complaints garnered toward The Sands of Times regarding the "lack" of consequence the Prince faced using the Dagger of Time. She had sent Shahdee to kill the Prince, and on the perilous journey to the towers, and even cursed the Lion Sword. 11/30/04 ... of a devastating new combat art can he awaken the warrior within - and emerge with his life. Notes. Graphically speaking, the Xbox (the only version of the game to support a widescreen) and Nintendo GameCube featured higher resolution textures opposed to the PlayStation 2 release, which featured low resolution textures. But since you can see its eyes you can predict where it is. Aside from bosses, the enemies are sand creatures of varying sizes. No man can." [4] Désilets pitched the concept as a Prince of Persia game about an assassin. Seven years after the events of The Sands of Time, The Prince has been hunted a creature of fate, known as the Dahaka, a timeline guardian who attempts to kill the Prince for unleashing the Sands of Time to restore order. Prince of Persia: Revelations is a third-person action-adventure puzzle game developed by Pipeworks and published by Ubisoft.Released on December 6, 2005 for Sony's PlayStation Portable, the port includes additional content including four new areas not available in the original release. Detroit Free Press gave the Xbox version all four stars and stated: "The prince has gone from an "Aladdin"-style teenager to a grim, angry young adult. In it's place, primarily during combat, was a Nu-Metal-influenced soundtrack. [8][9] Prince of Persia May 6 2004, "Prince of Persia 2" was officially announced as a game in-development by Ubisoft president and CEO, Yves Guillemot. [41][42] The Blu-ray version was originally planned for a March 22, 2011 release[43], but the collection then ended up being delayed until April 19, 2011. Player scores were updated on Leaderboards provided by Xbox Live. [17] As a character meant to restore order to any given timeline, the Dahaka character represents the persistence of the fate the Prince wishes to escape. Continuing his pursuit, he finds Shahdee trying to murder a woman in red. In Warrior Within the Sand Creatures fought by the Prince bleed when they are struck or cut in half. Prince of Persia: Warrior Within is an action-adventure video game and sequel to Prince of Persia: The Sands of Time. The video was uploaded 8 years ago but at the time of posting about it, it didn't even have 100 views. Near the end of 2003, The Sands of Time creative director, Patrice Désilets was chosen by Ubisoft to begin working on a sequel to Prince of Persia: The Sands of Time. Previous game (canon) Each environment in the game is modeled on the basis of the "past" and the "present", decrepit and bleak environments of the Island of Time progressively become the opposite whenever the Prince uses the Time Portals located throughout the Island of Time. She wears a revealing red outfit akin to that of a monokini, adorned with two belts and long red cloth covering her lower back half and scarf-esque drapery around her arms. Media Publisher(s) After fighting and defeating the beast, the Prince and Kaileena sail to the Prince's home of Babylon together. Players could compete with other plays in time attacks and online "survival" arenas. Prince of Persia Warrior Within PS2 ISO Info: Release Date: November 30, 2004 Genre: Action-adventure Game Publisher: Ubisoft Developer: Ubisoft However, the hole in the wall which the Dahaka made there earlier is impassable (even if visible), and the Prince finds himself stuck. Prince of Persia Warrior Within is an action-adventure video game for PlayStation 2. The Prince wastes no time in seeking out and donning the mask, which transforms him into the Sand Wraith, an entity that constantly ebbs away life, and sends him back to the point when he first arrived on the Island of Time. Hunted by Dahaka, an immortal incarnation of Fate seeking divine retribution, the Prince embarks upon a path of both carnage and mystery to defy his preordained death. [47] The game was originally set for release November 15, 2004. Enter the dark underworld of Prince of Persia Warrior Within, the sword-slashing sequel to the critically acclaimed Prince of Persia: The Sands of Time™. ... Release Dates … On November 2010 and April 2011, Warrior Within was included in the PlayStation exclusive HD Collection for The Sands of Time Trilogy. One of the most eagerly anticipated has been the iPhone port of 2004’s Prince of Persia: The Warrior Within, which until now, had no fixed release date. It was re-released on June 18, 2010, with the fixed menu and improved tutorial. It has since been removed and is no longer available for download. Prince of Persia: The Two Thrones, PlayStation 2Click "expand" for full list, PlayStation PortableNintentdo GamecubeXboxSteamPlayStation 3PlayStation NetworkXbox Games Store. GameSpot criticized the game's uneven difficulty progression and numerous glitches and bugs. [49][50], November 19 2004, the code for the Warrior Within was finalized and the game was certified "gold"[51], meaning Ubisoft could prepare the game to ship for the holiday season. "[55] In Japan, Famitsu gave the PS2 version a score of one nine, two eights, and one nine for a total of 34 out of 40. [5] March 4, 2004, during the D.I.C.E. "[39] The Sydney Morning Herald gave the game four stars out of five, saying, "Exploring the labyrinthine citadel is rewarding, although backtracking and frequent deaths can be frustrating. When he reaches the point the Wraith saved the Prince from the Dahaka, he instead lets the Dahaka kill his previous self. Seven years into his conflict with the Dahaka, the Prince seeks counsel from an old wise man. It picks up where The Sands of Time left off, adding new features, specifically, options in combat. The combat system has undergone a revision and allows the player to wield off-hand weapons in addition to the primary weapon. The game's main musical leitmotif is Godsmack's "I Stand Alone" (a song known for its inclusion in the film, The Scorpion King) and "Straight Out Of Line" is used in the credits. "[51], Eurogamer complained that the game lost much of its charm by making the game's visuals grimier, the story less involving and mature compared to Sands of Time, and the addition of blood and scantily-clad female characters was in poor taste. [4] “The problem is that a prince isn’t an action figure,” he explains. The Sands of Time Trilogy A glitch when fighting Griffon makes it invisible making it very hard to kill. [89] Her introduction in the opening cinematic focuses not on Shahdee but her exposed bottom. Then the Prince speaks out in utter dismay, "What have I done?". Style. PlayStation 2Click "expand" for full listPlayStation PortableNintentdo GamecubeXboxSteamPlayStation 3PlayStation NetworkXbox Games Store Unlike the Sands of Time, where rounds of heavy combat are interspersed with rounds of exploration, enemies can be encountered anywhere along the way, alone and in packs; some common enemies would respawn as the player revisits locations. For Prince of Persia: Warrior Within on the PlayStation 2, the GameFAQs … After a battle at sea with an enemy force led by a mysterious woman in black capsizes the Prince's ship, the Prince washes ashore, unconscious, onto the Island of Time. [7] April 2004, Ubisoft confirmed that "Prince of Persia 2" would be among the games they would present during E3 2004. The Mask of the Wraith is then able to be to removed. In addition to normal platforming, the game also features episodes where the Prince is chased by the Dahaka and must quickly navigate trap-ridden hallways to reach safety. Chatwood remained the composer for Warrior Within, though the music became more guitar-oriented; it featured Godsmack's "I Stand Alone" without vocals as the Dahaka's chase theme and "Straight Out of Line" over the game's credits. You cannot change your fate. You will die." "[54] GameSpot gave the same version 9.2 out of 10, calling it "a dominant game on its own merits, but it's identical to the first game in one respect: Anyone who is remotely interested in playing an action game on their handset should download it. The Prince falls into despair, but then finds a glimmer of hope upon learning of a magical artifact called the Mask of the Wraith, which is said to transport the wearer into the past, also allowing the wearer to alter his own Timeline by safely coexisting with his other self. [59][60] 85.57% and 83 out of 100 for the PlayStation 2 version;[61][62] 84.97% and 83 out of 100 for the Xbox version;[63][64], 84.58% and 83 out of 100 for the GameCube version;[65][66] 80.88% and 83 out of 100 for the PC version[67][68]; 67.92% and 65 out of 100 for the PSP version. A Warrior's Tale Warrior Within takes place several years after the events of The Sands of Time. If the cut scene does not occur, the hole does not appear and the player must revert to a previously saved game. Two-hand fighting introduces numerous additional acrobatic combos to dispatch enemies with greater efficiency and brutality. Missing or fragmented paths in the "past" would differ radically when the Prince traveled back to the present. [83] That same day, Jerry Bruckheimer bought the film rights to the Prince of Persia licence and Jordan Mechner signed on to produce both the story and the script. The first, Prince of Persia: The Sands of Time Trilogy was initially released a year following the release of Prince of Persia: The Two Thrones, October 27, 2006 in Europe. In a December 2005 interview with Wired Magazine covering the grievances of developers who dislike changes made in games they created, Jordan Mechner stated that, "I'm not a fan of the artistic direction, or the violence that earned it an M rating. Writer(s) Prince of Persia Warrior Within Full Pc Game was developed by the company Ubisoft Montreal. It’s been 14 years since the good ol’ Prince of Persia titles. With this added feature, this new combat system emphasizes a free-flow fighting style. Due to problems with the in-game menu, the game was pulled from the App Store on the same day. Designer(s) Ubisoft, however, rejected the idea because it did not focus on the protagonist of the series. Set launch to \PrinceOfPersia.exe. Off-hand weapons have varying bonuses and penalties applied to the player's damage and hit points; they can be thrown at enemies to allow a limited form of ranged combat. Warrior Within has a darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with various gory finishing moves. [16], Jordan Mechner, who was the creator of the original Prince of Persia and worked on The Sands of Time but not Warrior Within, however, commented in Wired that "I'm not a fan of the artistic direction, or the violence that earned it an M rating. In the ending scene of the boat heading off towards Babylon, the Prince ends up sleeping with Kaileena and beginning a sexual relationship together. Developer(s) [35] It was later released in the North America, January 12, 2009 on the PC. Unable to grant the Prince an audience with the Empress of Time, who is busy preparing to create the Sands, Kaileena instead tells him how to unlock the door to the throne room in which the Empress resides. [92], The following article, Prince of Persia: Warrior Within, uses partial or complete, Prince Of Persia Warrior Within Trailer HD, Prince of Persia Warrior Within PlayStation 2 Trailer -, Prince of Persia Warrior Within "The Final Battle", Prince of Persia Warrior Within early trailer, Prince of Persia Warrior Within-Trailer 3, Prince of Persia Warrior Within Trailer 3, Prince of Persia Warrior Within "Intro to Shahdee", Prince of Persia Warrior Within "I Stand Alone" trailer, Prince of Persia Warrior Within - Enemies Part I, Prince of Persia Warrior Within - Enemies Part II, Prince of Persia Warrior Within "Free Form Fighting Trailer", Prince of Persia Warrior Within "Sands of Time Powers", Prince of Persia Warrior Within "Game Footage", Prince of Persia Warrior Within Kaileena trailer, Making of Prince of Persia Warrior Within "Part 1", Making of Prince of Persia Warrior Within - 2 -, Making of Prince of Persia Warrior Within - 3 -, Prince of Persia Warrior Within "Artistic Direction", Prince of Persia Warrior Within "Free Form Fighting System". The combat system has undergone a revision and allows the player to wield an additional secondary weapon in addition to the primary weapon after obtaining weapons either from fallen enemies or weapon racks. The same glitch will also occasionally happen in reverse, crashing in a similar fashion before reverting the Sand Wraith to the Prince. Prince of Persia: Warrior Within is a third-person action-adventure puzzle-platforming video game developed by Ubisoft Montreal and released in North America November 2004 across most major platforms. He picks a wooden stick from the wreckage of a boat to defend himself against some crows. Penny Arcade parodied the Prince's more aggressive and Gothic character in a comic strip, that believed he was reduced to a "cookie cutter brooding tough guy with zero personality. [7], According to Warrior Within's lead producer, Bertrand Helias, their intention with the sequel was to change the tone and style of the game, but retain what made The Sands of Time successful. The old wise man's voice is heard, once again stating: "Your journey will not end well. [11][16] In the Gameboy Advanced game, Battles of Prince of Persia, the death of his mother Mehri, was meant to be a contributing factor in his darker turn, however, she never mentioned in the core game for games proceeding Warrior Within. The game had a change of voice actors; the Prince is voiced by Robin Atkin Downes, in the previous (and following) game he was voiced by Yuri Lowenthal. [30][31] The game was developed by Pipeworks Studios and and published by Ubisoft. Much as its predecessor, Warrior Within is a 3D platformer centered on exploration and melee combat. Single-player In the end, the a hooded figure picks up Sharaman's crown saying and declares all that the Prince posses is rightfully his as well. Mode(s) Monochromatic color tones were used to maintain consistency in game levels and to give the Island of Time a "realistic look". Another complaint against Warrior Within was the absence of "Persian-influenced music" from The Sands of Time. Off-hand weapons have varying bonuses and penalties applied to the player's damage and hit points; they can be thrown at enemies to allow a limited form of ranged combat. Enter the dark underworld of Prince of Persia Warrior Within, the sword-slashing sequel to the critically acclaimed Prince of Persia: The Sands of Time™.Hunted by Dahaka, an immortal incarnation of Fate seeking divine retribution, the Prince embarks upon a path of both carnage and mystery to defy his preordained death. Prince of Persia Redemption (Cancelled Project). The past environments were constructed first as the base levels, then the second. When performing a wall run , if the player rewinds time,the prince will sometimes make an infinite wall run until pressing the drop button. [69][70], It was commonly agreed among reviewers that the platforming and adventure elements of the game were equal to or exceeded those of its predecessor. [21] November 2004, it was reported that Italian actress, Monica Bellucci was cast as Kaileena. This ending is canonical and directly continues the story in Prince of Persia: The Two Thrones. As in the first ending, the old wise man's voice is heard stating: "Your journey will not end well. However, Ubisoft delayed the game by two weeks, resetting its release to November 30, 2004. [79] Jordan Mechners absence in the game's production was a likely reason for the drastic changes in aesthetic, theme and characterization. Kaileena aids the Prince by presenting to him the Serpent Sword, which will activate the bridges to reach both towers. It picks up where The Sands of Time left off, adding new features, specifically, options in combat. Secret areas can be found and explored to gain additional health points and unique weapons, which culminates in discovering a weapon capable of inflicting damage on the Dahaka, unlocking the game's canonical ending. The ending where he does not have the Water Sword is non-canon. Take your favorite fandoms with you and never miss a beat. The Prince reluctantly fought and killed Kaileena. [85][note 4] Where Prince of Persia: The Sands of Time featured suggestive themes and mild sexuality between Farah and the Prince, Prince of Persia: Warrior Within contained an explicit, but awkwardly animated scene of sexual content between the Prince and Kaileena. [37][38][39], Prince of Persia Trilogy HD Collection[40] also included all three console games as a part of PlayStation 3's Classics HD collection. [18] Additionally, Warrior Within opted to replace the romantic subplot of The Sands of Time with characters such as Kaileena and Shahdee, who were designed to resemble "sexed-up vixens in g-strings", which was one of the elements outside of the violence that earned the franchise its first first M-rating. Enter the dark underworld of Prince of Persia Warrior Within, the sword-slashing sequel to the critically acclaimed Prince of Persia: The Sands of Time™. Adopting a much darker tone, Warrior Within follows the Prince to the Island of Time as he attempts to change the past in order to end the Dahaka's relentless pursuit. Shahdee tries to kill the Prince, but the Prince repels her by knocking her to the ground. [36] November 21, 2008, all three games later were released on the Valve Corporation platform, Steam. The company released this adventure-packed gaming platform in the North American vicinity. Warrior Within was developed and published by Ubisoft, and released for GameCube, Microsoft Windows, PlayStation 2 and Xbox. A brunt of the game's development was focused on retooling the combat system based on the complaints received about the combat in The Sands of Time. When he puts on the mask, he transforms into the Sand Wraith, the dark creature he previously encountered in his journey. [43], Warrior Within was officially announced during the 2004 Electronic Entertainment Expo under the working title "Prince of Persia 2". Engine Version Yet, the Prince did not die. [78][84][note 3], Kaileena was designed by Ubisoft developers to be a sexually alluring. Boobies and designer stubble: What makes a video game character attractive? No man can." Set path to \pop2.exe. [77] When attacked by Shahdee in the first level, the Prince calls her a "Bitch". Canonically, Warrior Within continues the story of Prince of Persia: The Forgotten Sands and Battles of Prince of Persia. Distributor(s) Notes Without the Water Sword (Non-Canon Ending). "[73] The Sydney Morning Herald gave the game four stars out of five, saying, "Exploring the labyrinthine citadel is rewarding, although backtracking and frequent deaths can be frustrating. Next game (release) [11] Additionally, players also felt the tone of The Sands of Time "was too lighthearted to be an action title", citing that the Prince's "heavy burden placed upon his shoulders" clashed with the tone and theme of the game. The Prince saves a woman named Kaileena from being killed by the woman in black, who later happens to be known as Shahdee. Warrior Within received positive reviews for its revamped gameplay upon release from major gaming websites and saw increased sales, but failed to critical expectations and was panned for its darker tone, violence and depiction of its female characters.[1]. Remade for the first time by Ubisoft, relive this legendary tale, or discover it new for the first time. ; A port of The Two Thrones. [20][31] Warrior Within also contained more content than The Sands of Time, taking anywhere from 15–20 hours to complete. In Warrior Within, the Prince has become an "anti-hero" branded with tattoos. [11] Among the inspirations cited for the look of Warrior Within are, The Lord of the Rings, Silent Hill, Tim Burton, "Near East history", Mesopotamia, Babylon and the The Hanging Gardens. Released in 2004, The mobile version of the game featured gameplay modified to suit mobile phones and vastly different environment settings and combat[32]. 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